Sprint 3 v1.2
It's about damn time?
*wakes up from fever dream*
We're a tad bit on the late side but we have a fantastic reason. We spontaneously took part in a game jam over the weekend and that really wore us out. The plan was to post the game before we did the jam but these things happen.
You can find our jam game on Devons' Itch HERE.
Okay on to the show. Sprint ended, we got a bunch of cool new stuff in. We updated the world gen last minute so the enemies are AFK but they'll be back next sprint I promise. AND, They'll have sounds! (maybe)
Update Notes
Everything here is subject to change in the future and only reflects the changes done within sprint 3 and does not dictate the changes to these systems in future sprints
- World Gen Part Deux. We updated it. It looks great and might not look any different than before. But its there
- Main Menu. We have one now. Settings button doesn't work. But it's there.
- Enemy Info. Enemies now display their health bar... Not that they show up BUT it's there. I promise.
- Settings. Allows you to control audio levels and basic post processing. Will add more detail to this as we improve the project
- ...
- Honestly that's really it. Some life stuff occured. We really needed to work on the world gen and now its super cool. The next steps will be to get the enemies to spawn randomly around based on biome, and add new ways to fight them.
Thanks for sticking around though.
Short update.
Files
Get Tupper War
Tupper War
Imagine Defender, but top down diablo style
Status | Prototype |
Author | Sun Dryd Studios |
Genre | Shooter |
Tags | Arcade, Experimental, Low-poly, Singleplayer, Space, Top down shooter, Unity |
More posts
- Sprint 2 v1.1Aug 07, 2020
- Sprint 1.0Jul 26, 2020
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