Sprint 2 v1.1
Is this thing on?
Hello!
Its been a week or so since our last update and as we said, we'll be doing updates every 2 weeks. Which means that on every second Friday (or so) should come an update!
What happens in these updates?
This might sound a bit vague but that's the point. By setting a general goal its easier to work towards without having a concrete goal to work towards. That's what the tasks within the sprint are for.
So with that in mind, here are the updates for sprint 2. The world is still barren but we will hope to improve that in the next sprint! Also your gun has ammo so if you stop shooting randomly, your ammo is probably recharging!
Update Notes
Everything here is subject to change in the future and only reflects the changes done within sprint 2 and does not dictate the changes to these systems in future sprints
- WORLD GEN woop woop (big system being worked on by Devon)
- Randomly generates world based on seed
- Separated world into "continents"
- Created a back-end Inventory for the player
- Added an Item for the player to pick up (press J after loading up)
- Added onscreen info about the item when near it
- Attach item to ship on pickup (This is still underdevelopment)
- Added enemies
- Added enemy weapons
- Gave the enemies rudimentary chasing patterns
- Gave the enemies guns, expect the wall, he's too powerful already
- Gave the enemies... Personalities
- Added a health UI for the player
- Made the players bullet larger and easier to see
- Moved the render system to URP (Universal Render Pipeline)
- Changed the pixel shader
Files
Get Tupper War
Tupper War
Imagine Defender, but top down diablo style
Status | Prototype |
Author | Sun Dryd Studios |
Genre | Shooter |
Tags | Arcade, Experimental, Low-poly, Singleplayer, Space, Top down shooter, Unity |
More posts
- Sprint 3 v1.2Aug 24, 2020
- Sprint 1.0Jul 26, 2020
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